Try and get 4 Cursed Plays orders into soul by your 1st Grade 3 turn, and 6 by your 2nd onward.
Your average turn should be something like:
Grade 1 Turn - Absolutely nothing
Grade 2 Turn - Play Grade 1 N.Order (After Naustria if possible) to fill up board (play Grade 1 Rideline as if no good units in soul). If you can, play Strega to fill board more or get more orders, or Ace Unit to draw and bounce Naustria at the end of turn.
Grade 3 Turn 1 - 3 in soul? Just play 1 N.order. If only 2, then:
. Hope that you have a Cursed Play in drop and use Grade 2 N.order to put into soul.
. Use Naustria and hope you get N.order to put into soul, then play a N.order.
Grade 3 Turn 2 onward - Kinda the same thing as your 1st Grade 3 turn, except try and have 6 in soul now. You do not need more than 6, so any excess can be soul blasted or returned to hand.
Opponent's Turn - Play at least 1 Blitz order during their 1st or 2nd turn, then play 1 if you have it in hand every turn afterwards.
Use Orpha at any point if you do not have any normal order in hand.
Tips:
- Reshelto may be a discard fodder, but cannot activate ability if discarded for ride.
- Try and have 1 blitz and the grade 1 order in starting hand.
Card Candidates:
. Lottery Lollipop, Meriem - Grade 2 Boost that helps search for Cursed Plays
. Joyance Delivery, Eldeel - 13k booster and put herself into soul and draw 1 if your vanguard is dress-up or you played order
. Draw Triggers - If you think the deck really struggles with hand (I mean it does, but I personally don't think it's to the point to use them)